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Voice Over
eLearning Voiceover Artist: How Can We Get The Most Out Of It? This is a common issue Instructional Designers face in the burgeoning digital learning industry. As the market hits $325 billion by 2025, as Global Industry Analytics quoted in Forbes, and with the rise of Subscription Video On Demand (SVOD) like Netflix, you will have
top-four-elearning-trends
In modern times, the way human beings learn is rapidly evolving, and knowledge itself is far more accessible with the help of the internet. But knowledge and skills can rapidly become outdated and irrelevant because new knowledge and discoveries are being made almost on a day-to-day basis. The only way to overcome this issue is
difference-between-ar-and-vr
In a world filled with rapidly evolving technology, it’s important to stay on top of new evolvements. With the emergence of augmented reality in the 1990s and virtual reality’s subsequent appearance soon after, these ingenious shifts are still quite young. Despite this, both VR and AR are becoming increasingly popular, especially in the gaming and
elearning terminology
For those who are unfamiliar with the eLearning industry, the amalgamation of foreign terms may be hugely intimidating. At New Leaf Technologies, we advise that clients who are unaccustomed to the relevant terminology should start here. The terms which follow are widely used with reference to all forms of online learning and understanding them is
gamification
If you’ve experienced the mundane method of dreary PowerPoint presentations accompanied by dull teachers, you’ve probably left a lesson feeling more drained than informed. With that being said, a click-along eLearning course with minimal activity is just as dry as traditional procedures when it comes to retaining knowledge. It’s easy enough to feel guilty for
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